;NOTE: This file contains information only, modifying values does not change abilities.
[Beam Damage Bonus]
Skill=Beam Weapon
MinLevel=2
Desc=
Cost=0
[Projectile Damage Bonus]
Skill=Projectile Weapon
MinLevel=2
Desc=
Cost=0
[Missile Damage Bonus]
Skill=Missile Weapon
MinLevel=2
Desc=
Cost=0
[Hack Systems]
Skill=Hacking
MinLevel=1
Desc=Attempts to temporarily disable a target's shields, reactor, or engines. Does not affect organic targets.
Cost=35
[Hack Weapons]
Skill=Hacking
MinLevel=3
Desc=Attempts to disable a random weapon on target.
Cost=75
[Multi-Hack]
Skill=Hacking
MinLevel=5
Desc=Simultaneously hacks target's systems and weapons, and attempts to jam target's communication systems, keeping the target from requesting assistance.
Cost=150
[Area System Hack]
Skill=Hacking
MinLevel=6
Desc=Simultaneously hacks the systems of all hostiles within 1500 units of the target.
Cost=300
[Area Multi-Hack]
Skill=Hacking
MinLevel=7
Desc=Simultaneously multi-hacks all hostile targets within 3000 units of the target.
Cost=600
[Warp Efficiency]
Skill=Navigate
MinLevel=1
Desc=
Cost=0
[Emergency Warp]
Skill=Navigate
MinLevel=3
Desc=
Cost=0
[Combat Navigation]
Skill=Navigate
MinLevel=5
Desc=
Cost=0
[Warp Navigation]
Skill=Navigate
MinLevel=6
Desc=
Cost=0
[Gravity Navigation]
Skill=Navigate
MinLevel=7
Desc=
Cost=0
[Befriend]
Skill=Befriend
MinLevel=1
Desc=Attempts to befriend a target NPC or NPC group, temporarily improving reactions towards you.
Cost=35
[Calm]
Skill=Befriend
MinLevel=3
Desc=Attempts to calm target NPC, reducing its aggression range.
Cost=75
[Befriend Area]
Skill=Befriend
MinLevel=5
Desc=Attempts to befriend all NPCs within 1500 units of a target.
Cost=150
[Calm Group]
Skill=Befriend
MinLevel=6
Desc=Attempts to simultaneously calm all NPCs in a group.
Cost=300
[Calm Area]
Skill=Befriend
MinLevel=7
Desc=Attempts to calm all NPCs in a 3000 unit radius of a target.
Cost=600
[Shield Ram]
Skill=Shield Inversion
MinLevel=1
Desc=Transforms the shield into a devastating short-range energy weapon. 3 units of shield energy are drained per second, converting to 70% energy damage.
Cost=0
[Shield Spike]
Skill=Shield Inversion
MinLevel=3
Desc=Drains shield energy 3x faster and increases shield energy to damage conversion efficiency to 80%.
Cost=0
[Shield Burn]
Skill=Shield Inversion
MinLevel=5
Desc=Drains shield energy 5x faster and increases shield energy to damage conversion efficiency to 90%.
Cost=0
[Shield Flare]
Skill=Shield Inversion
MinLevel=6
Desc=Drains shield energy 6x faster and increases shield energy to damage conversion efficiency to 100%.
Cost=0
[Shield Nova]
Skill=Shield Inversion
MinLevel=7
Desc=Drains energy 7x faster, simultaneously damaging all targets within 2000 units with 110% shield energy to damage conversion efficiency.
Cost=0
[Accuracy Trance]
Skill=Combat Trance
MinLevel=1
Desc=
Cost=0
[Resistance Trance]
Skill=Combat Trance
MinLevel=3
Desc=
Cost=0
[Focus Trance]
Skill=Combat Trance
MinLevel=5
Desc=
Cost=0
[Power Trance]
Skill=Combat Trance
MinLevel=6
Desc=
Cost=0
[Regeneration Trance]
Skill=Combat Trance
MinLevel=7
Desc=
Cost=0
[Mass Field]
Skill=Gravity Link
MinLevel=1
Desc=Temporarily increases the mass of the target, slowing it down.
Cost=35
[Gravity Field]
Skill=Gravity Link
MinLevel=3
Desc=Slows the target and interferes with warp capabilities.
Cost=75
[Immobilization Field]
Skill=Gravity Link
MinLevel=5
Desc=Slows the target, interferes with warp capabilities, and reduces maneuverability.
Cost=150
[Area Mass Field]
Skill=Gravity Link
MinLevel=6
Desc=Generates a mass field around all enemies within 1500 units of the target.
Cost=300
[Area Immobilization Field]
Skill=Gravity Link
MinLevel=7
Desc=Generates an immobilization field around all enemies within 3000 units of the target.
Cost=600
[Intimidate]
Skill=Menace
MinLevel=1
Desc=Attempts to frighten target enemy, possibly causing it to flee.
Cost=35
[Scare]
Skill=Menace
MinLevel=3
Desc=May cause enemies to flee and forget to use special abilities.
Cost=75
[Terrify]
Skill=Menace
MinLevel=5
Desc=May cause enemies to flee and forget to use weapons or special abilities while retreating.
Cost=150
[Area Intimidation]
Skill=Menace
MinLevel=6
Desc=Attempts to menace all enemies within 1500 units of the target.
Cost=300
[Area Terrify]
Skill=Menace
MinLevel=7
Desc=Attempts to terrify all enemies within 3000 units of the target.
Cost=600
[Psionic Barrier]
Skill=Psionic Shield
MinLevel=1
Desc=creates a shield around any player target that provides +30 psionic resistance and will absorb 60 damage.
Cost=35
[Lesser Psionic Shield]
Skill=Psionic Shield
MinLevel=3
Desc=Creates a damage barrier that can absorb 3x damage.
Cost=75
[Psionic Shield]
Skill=Psionic Shield
MinLevel=5
Desc=Creates a damage barrier that can absorb 6x damage.
Cost=150
[Greater Psionic Shield]
Skill=Psionic Shield
MinLevel=6
Desc=Creates a damage barrier that can absorb 12x damage.
Cost=300
[Psionic Invulnerability]
Skill=Psionic Shield
MinLevel=7
Desc=Creates a damage barrier that can absorb 24x damage.
Cost=600
[Cloak]
Skill=Cloak
MinLevel=1
Desc=When activated, completely hides the ship from sensor detection. The ship must be at a complete stop to cloak, and can only move at half speed while cloaked. Cloaking takes 7 seconds to initialize (using 3 energy per second), and uses 0.5 energy per second thereafter.
Cost=0
[Advanced Cloak]
Skill=Cloak
MinLevel=3
Desc=Allows the ship to move at full speed while cloaked. This ability uses 10 energy per second to initialize, and drains 1.5 energy per second while active.
Cost=0
[Combat Cloak]
Skill=Cloak
MinLevel=5
Desc=Eliminates the requirement for the ship to be motionless before cloaking, and doubles beam weapon damage for 5 seconds after cloaking is disengaged. This ability drains 33 energy per second while initializing, and 3 energy per second while active.
Cost=0
[Group Stealth]
Skill=Cloak
MinLevel=6
Desc=Cloaks the ship and creates a stealth field around all group members within 1000 units. Warp travel is allowed while cloaked. This ability drains 67 energy per second while initializing, and 6 energy per second while active.
Cost=0
[Group Cloak]
Skill=Cloak
MinLevel=7
Desc=Completely cloaks all group members within 1000 units. Warp travel is allowed while cloaked. This ability drains 117 energy per second while initializing, and 10 energy per second while active.
Cost=0
[Teleport Self]
Skill=Fold Space
MinLevel=1
Desc=Teleports the ship 5000 units in a random direction.
Cost=35
[Teleport Enemy]
Skill=Fold Space
MinLevel=3
Desc=Teleports enemy NPCs away from the ship.
Cost=75
[Teleport Friend]
Skill=Fold Space
MinLevel=5
Desc=Allows other group members within 6000 units to be teleported away from danger.
Cost=150
[Directional Teleport]
Skill=Fold Space
MinLevel=6
Desc=Teleports targets in the direction they are facing.
Cost=200
[Area Teleport]
Skill=Fold Space
MinLevel=7
Desc=Teleports all group members within 6000 units in the current direction.
Cost=300
[Damage Control]
Skill=Damage Control
MinLevel=1
Desc=
Cost=0
[Anger]
Skill=Enrage
MinLevel=1
Desc=Attempts to anger a target enemy, causing it to attack you regardless of the situation.
Cost=35
[Cause Aggression]
Skill=Enrage
MinLevel=3
Desc=Increases the aggressiveness of the target, making it more likely to attack.
Cost=75
[Enrage]
Skill=Enrage
MinLevel=5
Desc=Angers the target and causes it to become less accurate with beam and projectile weapons.
Cost=150
[Anger Group]
Skill=Enrage
MinLevel=6
Desc=Simultaneously angers all members of a target group.
Cost=300
[Enrage Group]
Skill=Enrage
MinLevel=7
Desc=Simultaneously enrages all members of a target group.
Cost=600
[Critical Targeting I]
Skill=Critical Targeting
MinLevel=1
Desc=
Cost=0
[Regenerate Equipment]
Skill=Repair Equipment
MinLevel=1
Desc=Expends energy to repair any damaged equipment on the ship.
Cost=0
[Repair Equipment]
Skill=Repair Equipment
MinLevel=3
Desc=Multiplies the repair rate by 3x and allows repairing of equipment on another player's ship.
Cost=0
[Combat Equipment Repair]
Skill=Repair Equipment
MinLevel=5
Desc=Multiplies the repair rate by 15x, achieving additional repair per point of energy expended.
Cost=0
[Area Equipment Repair]
Skill=Repair Equipment
MinLevel=6
Desc=Multiplies the repair rate by 30x and repairs all players within 1500 units of the target at 6x the repair rate.
Cost=0
[Improved Area Repair]
Skill=Repair Equipment
MinLevel=7
Desc=Multiplies the repair rate by 60x and repairs all players within 3000 units of the target at 20x the repair rate.
Cost=0
[Regenerate Shields]
Skill=Recharge Shields
MinLevel=1
Desc=Recharges the shield 90 points.
Cost=35
[Recharge Shields]
Skill=Recharge Shields
MinLevel=3
Desc=Recharges any player's shields by 4x the base amount.
Cost=75
[Combat Shield Recharge]
Skill=Recharge Shields
MinLevel=5
Desc=Recharges any player's shields by 16x the base amount.
Cost=150
[Area Shield Recharge]
Skill=Recharge Shields
MinLevel=6
Desc=Recharges the target's shields by 32x the base amount and all friendly ships within 1500 units by 6x the base amount.
Cost=300
[Improved Area Recharge]
Skill=Recharge Shields
MinLevel=7
Desc=Recharges the target's shields by 64x the base amount and all friendly ships within 3000 units of the target by 20x the base amount.
Cost=600
[Negotiate Sales]
Skill=Negotiate
MinLevel=1
Desc=
Cost=0
[Negotiate Purchases]
Skill=Negotiate
MinLevel=3
Desc=
Cost=0
[Negotiate Services]
Skill=Negotiate
MinLevel=5
Desc=
Cost=0
[Advanced Negotiation]
Skill=Negotiate
MinLevel=6
Desc=
Cost=0
[Negotiate Contracts]
Skill=Negotiate
MinLevel=7
Desc=
Cost=0
[Jumpstart]
Skill=Jumpstart
MinLevel=1
Desc=Attempts to resuscitate an incapacitated player. Larger ships will require additional energy to resuscitate.
Cost=0
[Prospect]
Skill=Prospect
MinLevel=1
Desc=
Cost=0
[Scan Range Boost]
Skill=Scan
MinLevel=1
Desc=
Cost=0
[See Cloaked]
Skill=Scan
MinLevel=3
Desc=
Cost=0
[Group See Cloaked]
Skill=Scan
MinLevel=5
Desc=
Cost=0
[Share Scan Range]
Skill=Scan
MinLevel=7
Desc=
Cost=0
[Damage Tactics]
Skill=Rally
MinLevel=1
Desc=Temporarily gives all group members a critical targeting capability.
Cost=35
[Defense Tactics]
Skill=Rally
MinLevel=3
Desc=Temporarily increases the damage resistance of all group members and gives them the critical targeting capability.
Cost=75
[Firing Tactics]
Skill=Rally
MinLevel=5
Desc=Temporarily improves the beam and projectile accuracy of all group members and provides damage resistance and critical targeting capabilities.
Cost=150
[Stealth Tactics]
Skill=Rally
MinLevel=7
Desc=Temporarily reduces the 'signature' of all group members, making them significantly stealthier, and provides accuracy, damage resistance, and critical targeting bonuses.
Cost=300
[Afterburn]
Skill=Afterburn
MinLevel=1
Desc=When activated, diverts all reactor energy to the engines, increasing engine thrust. The ship will move at a significantly increased speed, but the reactor will lose energy.
Cost=0
[Patch Hull]
Skill=Hull Patch
MinLevel=1
Desc=Expends energy to repair the ship's hull.
Cost=0
[Repair Hull]
Skill=Hull Patch
MinLevel=3
Desc=allows other ships to be repaired and increases repair energy efficiency.
Cost=0
[Combat Hull Repair]
Skill=Hull Patch
MinLevel=5
Desc=Increases repair energy efficiency.
Cost=0
[Area Hull Repair]
Skill=Hull Patch
MinLevel=6
Desc=activation creates an area effect, repairing the hulls of all friendly ships within 1500 units of the target.
Cost=0
[Improved Area Hull Repair]
Skill=Hull Patch
MinLevel=7
Desc=activation creates an area effect, repairing the hulls of all friendly ships within 3000 units of the target.
Cost=0
[Self Destruct I]
Skill=Self Destruct
MinLevel=1
Desc=Detonates the reactor, delivering 90 points of explosive damage to all targets within range.
Cost=35
[Self Destruct II]
Skill=Self Destruct
MinLevel=3
Desc=Multiplies self-destruction damage by 4x.
Cost=75
[Self Destruct III]
Skill=Self Destruct
MinLevel=5
Desc=Multiplies self-destruction damage by 16x.
Cost=150
[Self Destruct IV]
Skill=Self Destruct
MinLevel=6
Desc=Multiplies self-destruction damage by 32x.
Cost=300
[Self Destruct V]
Skill=Self Destruct
MinLevel=7
Desc=Multiplies self-destruction damage by 64x.
Cost=600
[Power Down]
Skill=Power Down
MinLevel=1
Desc=Attempts to convince enemies that the ship has become incapacitated. If successful, enemies will usually stop attacking.
Cost=35
[Advanced Power Down]
Skill=Power Down
MinLevel=3
Desc=Allows shields to slowly regenerate while power down is active.
Cost=75
[Advanced Power Down 2]
Skill=Power Down
MinLevel=5
Desc=Allows reactor and shields to slowly regenerate while power down is active.
Cost=150
[Advanced Power Down 3]
Skill=Power Down
MinLevel=6
Desc=Allows shields to regenerate at the normal rate and the reactor to regenerate slowly while power down is active.
Cost=300
[Advanced Power Down 4]
Skill=Power Down
MinLevel=7
Desc=Allows shields and reactor to regenerate at the normal rate while power down is active.
Cost=600
[Summon Enemy]
Skill=Summon
MinLevel=1
Desc=Attempts to teleport target enemy to your location.
Cost=35
[Summon Friend]
Skill=Summon
MinLevel=3
Desc=Teleports a targeted group member to your location.
Cost=75
[Summon Group]
Skill=Summon
MinLevel=5
Desc=Teleports all group members within 250000 units to your location.
Cost=150
[Summon Enemy Group]
Skill=Summon
MinLevel=6
Desc=Teleports a target enemy formation to your location.
Cost=300
[Return Friend]
Skill=Summon
MinLevel=7
Desc=Returns a targeted group member to their registered port.
Cost=600
[Kailaasa Gate]
Skill=Create Wormhole
MinLevel=1
Desc=Creates a temporary wormhole, teleporting all group members to Kailaasa.
Cost=35
[Jupiter Gate]
Skill=Create Wormhole
MinLevel=2
Desc=Creates a temporary wormhole, teleporting all group members to Jupiter.
Cost=50
[Swooping Eagle Gate]
Skill=Create Wormhole
MinLevel=3
Desc=Creates a temporary wormhole, teleporting all group members to Swooping Eagle.
Cost=75
[Valkyrie Twins Gate]
Skill=Create Wormhole
MinLevel=4
Desc=Creates a temporary wormhole, teleporting all group members to Valkyrie Twins.
Cost=100
[Asteroid Belt Beta Gate]
Skill=Create Wormhole
MinLevel=5
Desc=Creates a temporary wormhole, teleporting all group members to Asteroid Belt Beta.
Cost=150
[Carpenter Gate]
Skill=Create Wormhole
MinLevel=6
Desc=Creates a temporary wormhole, teleporting all group members to Carpenter.
Cost=250
[Endriago Gate]
Skill=Create Wormhole
MinLevel=7
Desc=Creates a temporary wormhole, teleporting all group members to Endriago.
Cost=350
[Environment Barrier]
Skill=Environment Shield
MinLevel=1
Desc=creates a shield around a friendly target that protects the ship from environmental effects, reducing their power by 50%.
Cost=35
[Lesser Environment Shield]
Skill=Environment Shield
MinLevel=3
Desc=Creates a shield that reduces environmental effects by 65%.
Cost=75
[Environment Shield]
Skill=Environment Shield
MinLevel=5
Desc=Creates a shield that reduces environmental effects by 80%.
Cost=150
[Greater Environment Shield]
Skill=Environment Shield
MinLevel=6
Desc=Creates a shield that reduces environmental effects by 100%.
Cost=300
[Area Environment Shield]
Skill=Environment Shield
MinLevel=7
Desc=Creates a shield that reduces environmental effects by 100%, protecting all ships within 3000 units of the target.